Obsidian Command

Departments & Positions

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    The Command department is ultimately responsible for the station and its crew, and those within the department are responsible for commanding the station and representing the interests of Starfleet.

    As a Fleet Command Starbase, the Command Department also contains the various Fleet level Admiralty who lead 9th 'Obsidian' Fleet.

    • Starbase Command

      Starbase Command is responsible for the day to day operations of the Starbase and its myriad of personnel.

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    • Strategic Operations

      The Strategic Operations department acts as an advisory to the command staff, as well as a resource of knowledge and information concerning hostile races in the operational zone of the ship, as well as combat strategies and other such things.

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    • Flight Operations

      Responsible for all space and orbital traffic in the Obsidian Command Area of Operations, directed from OC Tower Control. Also includes Pilots and Crews of auxiliary and support craft Elements, Flights and Squadrons stationed at OC.

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  • Kalara City - Government ()

    The largest settlement on Obsidian

    • Council of Chieftains

      The ruling body of the city

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    • Kalara Spaceport

      The commercial spaceport serving the city

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  • Kalara City - Residents ()

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    Merging the responsibilities of ship-to-ship and personnel combat into a single department, the security & tactical department is responsible for the tactical readiness of the vessel and the security of the ship.

    • Tactical

      The Tactical Department is responsible for the defense of the starbase. From external weapons, to shields and all of the auxiliary response forces at the starbases disposal.

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    • Security

      The Security Department is responsible for the internal security of the Starbase. They are the 'Police' force of Starfleet and manage the security needs of arriving dignitaries as well as the day-to-day policing of the civilians and Starfleet officers aboard.

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  • Kalara City - Businesses, Merchants & Traders ()

    Commercial operations within the city

    • Souk Dur Kalara Quet Baka

      A bustling market within the Old Quarter

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    • Cafe Ra Hetjan

      A traditional cafe within the Old Quarter

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    • Dab’nart Brothers Trading Company

      A commercial trading company

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    The operations department is responsible for keeping ship systems functioning properly, rerouting power, bypassing relays, and doing whatever else is necessary to keep the ship operating at peak efficiency.

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    The engineering department has the enormous task of keeping the ship working; they are responsible for making repairs, fixing problems, and making sure that the ship is ready for anything.

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    • Dockyard Operations

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    • Research & Design Bureau

      Specialized Research & Design Bureau attached to OC's Dockyard

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    From sensor readings to figuring out a way to enter the strange spacial anomaly, the science department is responsible for recording data, testing new ideas out, and making discoveries.

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    The medical & counseling department is responsible for the mental and physical health of the crew, from running annual physicals to combatting a strange plague that is afflicting the crew to helping a crew member deal with the loss of a loved one.

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    The Intelligence department is responsible for gathering and providing intelligence as it becomes possible during a mission; during covert missions, the intelligence department also takes a more active role, providing the necessary classified and other information.

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    Responsible for representing the Federation and its interest, members of the Diplomatic Corps are members of the civilian branch of the Federation.

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    When the standard security detail is not enough, marines come in and clean up; the marine detachment is a powerful tactical addition to any ship, responsible for partaking in personal combat, from sniping to melee.

    • HQ Company - 6th Mar. Div.

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    • SFMC Desert Warfare Training Facility Cerastes

  • Oases, Villages & Settlements ()

    Various smaller settlements, villages, oases and colonies

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    • Itonian Bajada

      ElAurian Colony

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    • Rancho Indri

      Ortannani Ranch

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    • Oasis Jeb-Hatra

      Village of the Jeb-Hatra tribe, famed for their Dates and racing Eralsu

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    • Oasis of the Nine Stones

      A strange oasis, on the northern edge of the Sea of glass The Tej-Ka-Jalfa control the oasis, they stand apart from many of the other tribes and have a deep cultural stretching back to pre-history.

    • Village Katha-Yunathi

      A village within the Tagri-Shar Mountains

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    • The Shelter Rock

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    The best pilots in Starfleet, they are responsible for piloting the starfighters in ship-to-ship battles, as well as providing escort for shuttles, and runabouts.

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    Civilians play an important role in Starfleet. Many civilian specialists across a number of fields work on occasion with Starfleet personnel as a Mission Specialist. In other cases, extra ship and station duties, such as running the ship's lounge, are outsourced to a civilian contract.

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    • Promenade Vendors

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  • Desert Tribes ()

    Various Tribes and Nomads who live out in the deep deserts

    • Pitra-Tani of the Indigo Rocks

      A fierce tribe of the deep southern deserts. Known for high quality Opals.

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    • Turani

      The Turani Tribe

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    • Noroc Tchuru

      Hardline traditionalist tribe with fanatical religious leaders

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    • Tej-Ka-Jalfa of the Nine Stones

      Tej-Ka-Jalfa of the Nine Stones oasis

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    • Joint Fleet Command

      The Joint Fleet Command, or Triad, are the three ranking Flag Officers responsible for the administration and command of Obsidian Fleet.

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    • Fleet Council

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  • USS Pathfinder Crew (       )

    USS Pathfinder Crew

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  • USS Wasp Crew ()

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  • USS Alexander Crew (       )

    Crew of the Ascension-Class USS Alexander

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  • USS Theseus Crew ()

    Crew of the Prometheus-class USS Theseus

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  • USS Ardeshir Crew ()

    Crew of the Luna-class USS Ardeshir

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  • USS Potemkin ()

    USS Potemkin, Guest crew

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